Samenvatting
During the pandemic, Sheung Yiu (HK/FI) started digitising everything on his desk at home. He created 3D models of 81 objects and added texture details using a computer graphic technique known as projective texturing. This transformed his physical desktop into a three-dimensional digital world. The digitisation of his desktop produced a dataset of digital objects that became an archaeological site of his everyday life. Everything Is a Projection explores one of the visual systems that form the backbone of virtual reality and gaming, and exposes the inner mechanisms of computer graphics that increasingly shape our world. The book combines a vast collection of various maps and 3D objects, and includes an interview with Jaakko Lehtinen, head researcher at NVIDIA.
During the pandemic, Sheung Yiu (HK/FI) started digitising everything on his desk at home. He created 3D models of 81 objects and added texture details using a computer graphic technique known as projective texturing. This transformed his physical desktop into a three-dimensional digital world. The digitisation of his desktop produced a dataset of digital objects that became an archaeological site of his everyday life. Everything Is a Projection explores one of the visual systems that form the backbone of virtual reality and gaming, and exposes the inner mechanisms of computer graphics that increasingly shape our world. The book combines a vast collection of various maps and 3D objects, and includes an interview with Jaakko Lehtinen, head researcher at NVIDIA.